

After hunting a few animals you can make sleeping bags.Ģ. Use sleeping spots instead of wooden beds. Its not the best biome for your first time playing because the early game is slightly harder but some simple work arounds can get you past the hang ups caused by not having plentiful wood:ġ. But overall, the year round growing and lack of diseases has served me well Farmland is also hard to come by with all the sand, it makes an early game sustainable base very hard. Lack of trees is a massive killer early game when you have no money for trade, and no farming tech for wood. You make a lot of fair points, ive only done a temperate and an arid so far. Originally posted by x Princess Leliana x:Curious to hear your explanation It's more of a compromise than a complete disadvantage.

But with less diseases happening you won't need medicine as often. Steel can also be used in place of wood in many cases. You can alleviate this problem through trading, researching stone cutting or making your very own tree farm (which is now gated by a tech requirement).
#Boreal forest rimworld guide full
Saguro cactuses yield 15 wood on full maturity and drago trees yield 25 on full maturity. The only major downside would be the lack of wood. Not only are berries present on the map but also agave fruit, making scavenging for vegetables a relatively simple task. The predators that do show up are either cougars or fennec foxes and foxes rarely hunt colonists. The animals in arid shrublands are less aggressive all the large animals such as Elephants and Rhinos are passive in nature. Less foliage means faster walking speed when traveling across the map.

Boomalopes and Boomrats can be tamed for fuel or hunted for food, and when they explode there is less foliage to be set on fire. Dromedaries are common place in arid shrublands and you can also tame dromedaries to help carry your wares ithose caravans. Being a drier and flatter landscape means caravanning is much easier to accomodate. It's slightly hotter than standard temperate forests so you only ever have to plan for heat waves in the early game, and the heat waves are very manageable. A drier climate means less diseases occur and also means less trees for raiders to hide behind. Curious to hear your explanationĪlmost all arid shrubland tiles have a year round growing season. Originally posted by KalkiKrosah:Definitely easier than Temperate forest.
